![]() ![]() Please help, I have been stuck with this problem for almost 3 days, and I'm sure it must be kind of easy to solve but I don't have enough Unity experience. The most popular version of the PicConverter 2.2. ![]() I need to do it this way, because having multiple NDI recivers slows down the process. This free program is a product of Gitashare Software Inc. I want to use this sprite(Source) to display what it recived on other sprites. To copy a rectangle of sprites, hold Shift, click-drag a selection box around the sprites, then press Control-c (or Command-c). COPY SPRITES FROM PICCONVERT MAC OSTo copy a sprite, open the sprite editor, select the sprite, then press Control-c (or Command-c in Mac OS X). Then the NDI reciver displays it on a sprite. You can copy sprites from the PICO-8 app and paste them into a forum post or comment. Insure your not highlighting any vertices or they will get dragged. Press down and hold the Shift key and drag the window that appears over the sprite to surround it. Im capturing a desktop and sending it via NDI. Go into 2D mode and move the mouse pointer just above and to the left of the sprite or group of sprites you want copied. My best result has been obtaining the starting sprite from Source displayed on Destiny while Source moves on and Destiny stays stuck on that image. This copy is the exact size as the sprite but contains only transparent or red pixels. Neither had any sensors but both had copies of Microsoft Visual Studio 2012 Pro. So far I have tried solutions with LateUpdate and running = orÄestiny.GetPropertyBlock(_override) _override.SetTexture("_MainTex", tex2d) destiny.SetPropertyBlock(_override) The graphical assets and sprite effects would likewise suffer from. TLDR: I have a SpriteRenderer who is displaying content correctly and want this content to be displayed on other sprites | spriteRenderers. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |